SOLVED Brain Test 2 Agent Smith Level 16 Answer

Successfully getting through Level 16 in “Brain Test 2 Agent Smith” isn’t just about quick reflexes; it’s about doing things in the right order.

You have to guide Agent Smith by opening gates and disabling a rival’s vehicle. Each action is important, and one mistake could mean failure.

Ready to find out the exact steps to ensure Agent Smith escapes? Let’s look into the method behind this exciting challenge.

Brain Test 2 Agent Smith Level 16 Answer

Level 16 Smith must escape Overview

In Level 16 of Brain Test 2, you need to help Agent Smith escape from a mansion.

This level will test your problem-solving and critical thinking skills. You’ll have to use different strategies and escape techniques to win.

Try out different ways to escape and think outside the box. The mansion has lots of obstacles and traps, so paying close attention to details will help you find hidden clues and solutions.

Use hints if you’re stuck—they can give you useful insights without revealing too much.

Step-by-Step Solution

To solve Level 16, start by opening the gate for Agent Smith. Use your puzzle-solving skills to come up with a plan. First, find the brown shape and place it in front of the other car to block it. Then, flatten the tires of the rival car to make sure it can’t chase Agent Smith.

Here’s the step-by-step strategy:

Step Action Result
Step 1 Open the gate Gives Agent Smith an escape route
Step 2 Move the brown shape Blocks the other car
Step 3 Flatten the car’s tires Prevents the car from chasing

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Brain Test 2 Agent Smith Answers All Levels [1-20]

Now let’s dive into the detailed solutions for levels 1-20 of Agent Smith.

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